DigiFX does not make a games console. The nearest hardware class in the line is the immersive broadcast box — DFX Stargate and DFX Astro G — which is built to produce and deliver immersive content rather than to play it.
01The broadcast box is not a console
DFX Stargate is described as an immersive broadcast box. Its published capabilities are 360-degree broadcasting intended to place the audience inside the scene, ultra-high resolution output, real-time 3D audio described as spatially positioned sound from every direction, and dynamic content integration covering real-time data feeds and interactive elements in the broadcast pipeline.
Operationally, Stargate is presented as scaling from a single unit to a broadcast fleet, with a control interface intended for minimal configuration overhead and advanced encryption protocols applied end to end for secure streaming.
The distinction matters: a console runs game software locally for one operator. Stargate is production and distribution hardware. It has no published controller, storefront, or title library, and none should be assumed.
02DFX Astro G, the flagship unit
DFX Astro G is presented as the flagship of the same class. Its published capability list covers the same ground — immersive 360-degree broadcasting, an ultra-high resolution display, real-time 3D audio processing, dynamic content integration, an intuitive control interface, a highly scalable architecture, and secure streaming with encryption.
Because the two product pages describe such similar capabilities, the practical difference between Stargate and Astro G is not something this knowledgebase can state accurately yet. Treat "flagship" as positioning, not as a specification, until DigiFX publishes the comparison.
03Where interactive display hardware fits
If your interest is hands-on, real-time interaction with content rather than broadcast, the relevant product is DFX Lightwave, an interactive touchscreen display. Its published capabilities include simultaneous multi-touch recognition for collaborative use, support for content types ranging from presentations to 3D models, real-time data visualization explored by touch, and configurable touch zones and gesture recognition. It is described as compatible with existing systems and broadcast infrastructure.
That makes Lightwave the closest thing in the line to interactive playback hardware — but it is a display and input surface, not a gaming platform.