OasisCore™ is the name DigiFX's public pages use for its location-anchored brand experience platform: quests, discoverable objects, and rewards tied to real places rather than to a screen. The sources describe one platform under several names — the ecosystem roster lists it as OASIS RelicVerse, an immersive geo-based treasure hunt, and internal platform notes as the Oasis Platform (RelicVerse and AR storylines) — a geo-based treasure hunt built on the web with augmented reality.
01What it actually does
OasisCore takes a brand's story and distributes it across physical space. Participants move through real locations, encounter content anchored to those locations, solve challenges, and earn rewards. Company documentation describes it as a quest and reward system that gamifies brand identity, and describes the platform side as merging augmented reality with location-based services to connect digital interaction with real-world spaces and rewards.
The distinguishing constraint is that presence matters. A participant cannot complete an OasisCore activation from a couch. Location is verified before content unlocks, which makes the system suited to objectives that depend on people physically showing up: retail footfall, venue activation, festival and conference engagement, tourism routes, campus and museum programming.
02Why DigiFX built it
DigiFX LLC is a digital production company working in rich media engagement, motion graphics, and application technologies. Company copy positions OasisCore as one of the systems behind its experiential marketing practice, alongside the Immersive Agency Platform, with the stated aim of increasing audience engagement and generating more users through interactive media and interactive entertainment.
In other words, OasisCore exists because campaigns that end at an impression are hard to distinguish from each other. A quest produces a sequence of deliberate actions instead: travel, search, solve, claim. That sequence is measurable in a way an impression is not, and it leaves the participant with something they earned rather than something they were shown.
03Where it sits in the wider system
Oasis is one platform inside a larger DigiFX and DragonSource estate rather than a standalone tool. Internal architecture notes describe its role as a hybrid of AR, narrative, and puzzle design, hosting relic hunts, the RelicVerse catalog, and immersive storylines, and blending real-world locations, puzzles, and digital artifacts into an engagement layer. Its public-facing domain is documented as relicoasis.com.
That placement matters to buyers for two practical reasons. Rewards earned in a hunt are designed to settle into the wider ecosystem rather than dead-ending inside a single campaign microsite. And the governance, identity, and reward-inventory rules the platform depends on are shared services, not per-campaign rebuilds.