An environment is the runtime container for an immersive experience — the space that content, products, avatars, and broadcasts are placed into. Choosing one is the first step of the platform quick start, and everything else configures on top of it.
01The environment selector
digifx.com/types is the selector. Rather than starting from an empty scene, you pick a prebuilt type and customize it. The types on display cover a broad range of use cases:
- Storefront
- Escape room
- Live concert
- Storytelling
- Art gallery
- Park simulator
- Interactive training
- Virtual museum
- Educational
The selector indicates that these nine are a visible subset and that the full catalog runs to over a hundred types.
02What each type declares
Every entry in the selector exposes the same set of fields, which is a useful way to understand how the platform models an environment:
- Stylized themes — how many visual treatments ship with the type.
- Preset layouts — how many prebuilt arrangements of the space are available.
- Custom features — how many type-specific behaviors can be switched on.
- Active bandwidth and active users — the live load the runtime is carrying.
- Credits — the cost to deploy the type.
Note that in the current published selector these values are identical across every card, so treat them as layout placeholders rather than as real per-type figures.
03Environment components
Environments are not static rooms. The Environment+ group in the component catalog supplies the systems that make them adaptive:
- Active spatial mapping and lidar environmental capture build a mesh of a real physical space using device lidar.
- Environmental interpretation and environmental classification analyze that mesh in real time to identify objects and surfaces.
- Algorithmic dispersion computing places anchors mathematically based on the captured space rather than by hand.
- Environmental texture engine supplies the material and texture library used to dress the space.
- Integrated procedural layouts supply prebuilt setups based on user preferences and needs, and suggested add-ons recommend related products to add at checkout.
Together these are what distinguishes a platform environment from a fixed 3D scene: the runtime can be dropped into a physical location, read it, and lay content out against what it finds.
04Choosing a type
Pick the environment for the interaction you want, not the aesthetic — the theme layer handles look and feel separately, so a storefront can be styled a dozen ways without changing type. If commerce is the goal, start from storefront; if the goal is attention and dwell time, start from a concert, gallery, or museum type and add commerce components afterward.