Creative services are the human side of the platform: production work delivered by DigiFX rather than assembled by the customer in the console. DigiFX…
Packages are how platform capability is purchased. Each package bundles a set of integrated components with a runtime, and the package family determines…
An environment is the runtime container for an immersive experience — the space that content, products, avatars, and broadcasts are placed into. Choosing…
DigiFX publishes a hardware line built around the platform runtime. The devices fall into three functional groups: broadcast units, power and storage, and…
Components are the individual capabilities you assemble a runtime from. The platform ships 57 of them across 8 groups. Selecting a component set is the…
Player avatars are the characters people occupy inside an environment. They serve two purposes at once: identity for the individual, and brand expression…
Social Construct is the community and engagement layer of the Immersive Agency Platform. Where environments hold the content, Social Construct holds the…
The software suite is the set of applications built around the platform runtime. Five are documented with their own product pages; a sixth is listed as…
Themes and layouts are the styling layer that sits between an environment and its content. The environment decides what kind of space you are in; the theme…
Onboarding is how a new account moves from sign-up to a first piece of real work. On DigiFX there are two distinct onboarding paths: a public quick start…
Visual extensions are the physical display formats a runtime environment can be presented through. Where the environment is the content and the software…
The Web Console is the signed-in application at digifx.com — internally the Media Console. It is the single account-facing surface where creative work,…